You can do one of two things.Tap and release (don’t hold down) an arrow key to fix the movement axis:Right = red axis (X)Left = green axis (Y)Up = blue axis (Z)Down (SU 2016 and later) - highlighted inference (e.g., on edge, perpendicular) - coloured magenta by defaultTo release the axis lock, tap again on the same key, or on another to change axes.Get the movement going in the direction you want (axis, on edge, on face, etc), and hold down the Shift key. Let go of the key to release the direction lock.The corresponding axis or inference colour should highlight in bold whichever method you use. You sure like to work too hard.Use the “center handle” placed where you want it on the viewport.
Move the viewport until the “center handle” is on the references in the other viewport. Hover for a couple of seconds and then drag over to the side.
Press Shift to lock the direction and move it over to where you want to place it. It’s very much like working in Sketchup.Alternatively, if the top edges of the two viewports are in the same location relative to the model, you could just use ArrangeAlignTop. In your example there’s no reason the top edges of the viewports couldn’t be the same height above the model. DaveR:Use the “center handle” placed where you want it on the viewport. Move the viewport until the “center handle” is on the references in the other viewport. Hover for a couple of seconds and then drag over to the side.
Press Shift to lock the direction and move it over to where you want to place it.Now i greped it:But there’s a catch to it. Have to say, I find LO quite trying when it comes to lining things up. You often want to lock to the X or Y axis but LO seems to have so many inferences built in that it often gets overridden by other things that you don’t necessarily want to invoke. I often end up drawing a temporary line that I can snap to but I feel that should not be necessary.You have these four settings:grid snap off & object snap off;grid snap on & object snap off;grid snap off & object snap on;grid snap on & object snap on.I don’t use the grid much and normally have object snap on (without that, there’s no locking of any kind).It may be me but I don’t find it as easy as in SU.
Is there a way to us the move command, select an object, use a Osnap for it's base point and then tell it exactly where I want it to be placed based only on it's Z Coordinate without moving it's XY Coordinate. We cannot use the Properties dialog box for Coordinates b/c for Multileaders they do not exist.This would have to be command based, so for it's second point (or displacement) I would enter something like z = 5'.Using @0,0,5 would not work because it would move it 5 units based on it's current location. What if I want it placed at exactly 5 units?Thanks,Clint. Then you need to check the system variable.This controls whether entered coordinates are absolute or relative.Using the.MOVE command and specifying a displacement of 0,0,5 should be easier than using the filters.If I use relative coordinates then it will move it 5 units in the z direction from the current location, which acts just like using @ before I type in the coords.What I need is a way to keep the XY where it is but move the Z to a absolute coordinate.I think the XY filter does what I need and is not very difficult. Thanks for everyone's help.
Monthly ALPHACAM CAD-CAM Software Tips & tricks video. Can't move in z axis. Question asked by David Grieser on Sep 8, 2016 Latest reply on Sep 8, 2016 by Kelvin Lamport. Like. Show 0 Likes 0; Comment. 10; I extruded a rod through a part and now want to move it, but shows only x and y, no z option which is the direction i want to move it.